Developer Double Fine has stated that it expects Broken Age to eventually break even, just about making the kickstarter money back that was used to fund it.
Broken Age had a tumultuous development process, with Double Fine raising $3.3 million through Kickstarter, what it thought at the time would be enough to fund the project. Once it became clear that the game would require a larger amount to finish, Double Fine pumped more money into, and eventually delayed, Broken Age.
Now studio head Tim Schafer has spoken out about Broken Age, including his expectations for the game. “My expectation for Broken Age in the end was just to break even” he said. “With Kickstarter, the risk is gone of loosing money on it, so you know you’ve broken even if you just make the game to that amount of money.”
Even though Broken Age eventually required more money and a longer development time, Schafer said he still preferred making it this way, instead of leaning on a publisher for support. “It used to be that there was no money in the world outside of publishers, and I think crowdfunding is here to stay.”
Broken Age Act 2 launched in April, more than a year after the original act released. This was party done to fund the development process, with all proceeds from Act 1 going towards making Act 2.